The State of Play: Law and Virtual Worlds Virtual Worlds: a Primer
نویسندگان
چکیده
A snow-capped mountain range stretches over the town's northern border and tapers down to a southward-facing, concave bay embracing a small archipelago of glittering islands. Homes are clustered in predictable locations: on the islands, against the seaside, and close to the mountains. This is the community of Blazing Falls, a town with over 25,000 inhabitants-roughly the size of Timbuktu or Poughkeepsie. Its young and attractive twenty-something inhabitants can be found chatting and working together in their eclectically furnished dwellings. Most live with roommates, with whom they share both rights of ownership and the duties of taking out the garbage, washing the dishes, and paying for parties and furniture. In their leisure time, they chat with neighbors, attend shows, dance at nightclubs, work out, and visit local attractions. Undoubtedly, many Blazing Falls residents are engaged in such activities at this very moment. As you are reading this, they are eating, sleeping, or resting on comfortable couches in front of television sets while they discuss politics and the latest movies with their roommates. poets. Many professional types are represented: some work as telemarketers; others work as repairmen; some are aspiring musicians; and there are even people who manufacture lawn gnomes for a living. Most people do business honestly, but there is a shady side to Blazing Falls. Some Blazing Falls residents are confidence men, preying on gullible newcomers. There are even a few brothels and strip clubs, though the legality of these establishments is dubious. All of this seems familiar. Yet there is much about Blazing Falls that is decidedly unfamiliar.
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